That thing drives people insane, and testing your resolve near it or its vessels will result in the worst affliction. Not today.Īdversity can foster hope, and resilience!ĭeep beneath the site, a star-struck area is sealed away. Many fall in the face of chaos, but not you. Reaching 200 stress while being virtuous will result in the loss of said virtue, while stress is decreased to 0.Ī moment of valor shines brightest among a backdrop of despair.Ī moment of clarity in the eye of the storm. Virtuous players can buff themselves and/or their teammates with status effects while in combat, which can be useful for teamwork. Receiving a Virtue is indicated by a white arch and a personal choir, along with a stress relief of 25. The chance of receiving a Virtue instead of an Affliction is affected by the player's current level of health, contagion, status effects ,and killstreak. Self-preservation is paramount, at all costs! The walls close in, the shadows whisper of conspiracy! Those who covet injury find it in no short Reeling, gasping, taken over the edge into madness! There can be no hope in this hell, no hope at all. Reaching 200 stress while being afflicted will have cruel consequences.įrustration and fury, more destructive than a hundred weapons!įear and frailty finally claim their due. Afflictions decrease most stats, so only significant changes are listed below. Afflictions generally provide negative effects, and occasionally cause the player's character to act on their own. Upon being tested there is a large chance to become Afflicted, which is indicated by a red spiked arch and other dramatic effects. Traits alter the stats and behaviour of characters, depending on the type they receive. This will result in either an Affliction or a Virtue. When reaching 100 Stress, the player is informed that their resolve is being tested.
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